Cyberflix, Midway Games, Naughty Dog and Sony Interactive.
I’ve bounced back and forth between games and the film industry over the years. Developing an eye in both disciplines has helped me to bring understanding from one to the other.
Being at Playstation gave me the opportunity to work in a variety of pipelines and see into many others. As the tech continues to develop I’m really excited by all the possibilities we now have for moving forward with lighting.
I spent about 6 years in the Naughty Dog engine. Amazing what you can do in realtime these days. It’s a very technical pipeline but it allows you to do some very precise, finessed lighting. I was able to work on the environment and cinematic lighting for many levels and sequences. I’m so lucky to have had the chance to touch some of this and am so grateful to have learned all i did.